➡️ Vectors — Laws of Addition, Resolution, Scalar and Vector Products
Grade XI Physics - NEB Curriculum
Unit 2: Vectors
Many physical quantities need a direction as well as a size. Vectors are the mathematical tool for handling them. This unit covers the triangle, parallelogram and polygon laws, the resolution of vectors with unit vectors, and the scalar (dot) and vector (cross) products.
Scalars and Vectors
Scalar
Vector
Has magnitude only
Has magnitude and direction, and obeys the laws of vector addition
Added by ordinary algebra
Added by the triangle / parallelogram / polygon laws
Mass, time, distance, speed, work, energy, temperature
A vector is written in bold (A) or with an arrow (A⃗). Its magnitude is |A| = A. A vector is drawn as a directed line segment: the length (to scale) shows the magnitude, and the arrowhead shows the direction.
Some types of vectors:
Equal vectors: same magnitude and same direction.
Negative of a vector (−A): same magnitude, opposite direction.
Null (zero) vector: magnitude zero; direction undefined.
Unit vector: magnitude one; it shows direction only.
Position vector: locates a point relative to the origin.
Collinear vectors lie along the same line (or parallel lines); coplanar vectors lie in one plane.
⚠️ Not every quantity with a direction is a vector:
Electric current has a direction but adds as a scalar, because it does not obey the vector addition laws. Whether a quantity is a vector depends on how it combines, not on whether an arrow can be drawn for it.
2.1 Triangle, Parallelogram and Polygon Laws of Vectors
2.1(a) Triangle Law of Vector Addition
Statement: If two vectors are represented in magnitude and direction by the two sides of a triangle taken in the same order, their resultant is represented by the third side taken in the opposite order.
Figure 2.1: Triangle law. The tail of B is placed at the head of A; R = A + B joins the tail of A to the head of B
2.1(b) Parallelogram Law of Vector Addition
Statement: If two vectors acting at a point are represented in magnitude and direction by the two adjacent sides of a parallelogram drawn from that point, their resultant is represented by the diagonal of the parallelogram drawn from the same point.
Figure 2.2: Parallelogram law. Vectors A and B act at O with angle θ between them; R is the diagonal OC. CD is drawn perpendicular to OP extended
Magnitude and direction of the resultant
In Fig 2.2, OP = A, OQ = B, ∠POQ = θ and the resultant is OC = R. Draw CD perpendicular to OP extended. In the right-angled triangle ADC (AC = OQ = B):
AD = B cos θ , CD = B sin θ
In the right-angled triangle ODC:
OC² = OD² + CD² = (OA + AD)² + CD²
R² = (A + B cos θ)² + (B sin θ)²
R² = A² + 2AB cos θ + B² (cos²θ + sin²θ)
R = √(A² + B² + 2AB cos θ)
If the resultant makes angle α with A:
tan α = CD / OD = B sin θ / (A + B cos θ)
Angle θ between A and B
Resultant R
Meaning
0° (same direction)
A + B
Maximum
90° (perpendicular)
√(A² + B²)
tan α = B / A
180° (opposite)
|A − B|
Minimum
Equal magnitudes, A = B
2A cos(θ/2)
Acts along the bisector, α = θ/2
Properties of vector addition:
Commutative: A + B = B + A
Associative: (A + B) + C = A + (B + C)
The magnitude of the resultant lies between |A − B| and A + B.
2.1(c) Polygon Law of Vector Addition
Statement: If a number of vectors are represented in magnitude and direction by the sides of a polygon taken in the same order, their resultant is represented by the closing side of the polygon taken in the opposite order.
Figure 2.3: Polygon law. Vectors A, B, C and D are placed head to tail; R joins the starting point to the end point
The polygon law is the triangle law applied repeatedly. If the vectors form a closed polygon (the head of the last vector returns to the tail of the first), the resultant is zero.
2.1(d) Subtraction of Vectors
Subtracting B from A means adding the negative of B to A: A − B = A + (−B).
Figure 2.4: Subtraction. −B has the magnitude of B but opposite direction; A − B joins the head of B to the head of A
Example 2.1
Two forces of 3 N and 4 N act at a point at right angles. Find the resultant and its direction.
R = √(3² + 4² + 2×3×4×cos 90°) = √25 = 5 N
tan α = 4 sin 90° / (3 + 4 cos 90°) = 4/3
α = 53.1° from the 3 N force
Example 2.2
Two forces of 10 N each act at 120° to each other. Find the resultant.
R = √(100 + 100 + 2×10×10×cos 120°) = √(200 − 100) = 10 N
α = θ/2 = 60° from either force
2.2 Resolution of Vectors; Unit Vectors
2.2(a) Resolution of a Vector
Splitting a vector into two or more vectors that together have the same effect is called resolution. It is the reverse of addition. The most useful split is into two rectangular components, along perpendicular axes.
Figure 2.5: Rectangular components of A along the x and y axes
Ax = A cos θ
Ay = A sin θ
A = √(Ax² + Ay²) , tan θ = Ay / Ax
θ is the angle between the vector and the x-axis. If the angle is measured from the y-axis instead, the sine and cosine swap.
2.2(b) Unit Vectors
A unit vector has magnitude 1 and no units. It gives only direction. The unit vector along A is:
 = A / |A| so that A = |A| Â
Three special unit vectors point along the positive x, y and z axes of a right-handed system: i, j and k.
Figure 2.6: Unit vectors i, j, k along the mutually perpendicular axes X, Y, Z
A = Axi + Ayj + Azk
|A| = √(Ax² + Ay² + Az²)
2.2(c) Addition and Subtraction Using Components
For A = Axi + Ayj + Azk and B = Bxi + Byj + Bzk, add or subtract the matching components:
A ± B = (Ax ± Bx) i + (Ay ± By) j + (Az ± Bz) k
Direction cosines:
If A makes angles α, β, γ with the x, y, z axes, then l = cos α = Ax/A, m = cos β = Ay/A, n = cos γ = Az/A, and
l² + m² + n² = 1
2.2(d) Resolving a Weight on an Inclined Plane
Figure 2.7: Weight mg of a block on a plane inclined at θ, resolved along and perpendicular to the plane
Component along the plane (down the slope) = mg sin θ
Component perpendicular to the plane = mg cos θ
The angle between the weight and the perpendicular to the plane equals the angle θ of the incline.
Example 2.3
A force of 50 N acts at 30° above the horizontal. Find its horizontal and vertical components.
Fx = 50 cos 30° = 43.3 N
Fy = 50 sin 30° = 25 N
Example 2.4
Find the magnitude and unit vector of A = 2i + 3j + 6k.
|A| = √(4 + 9 + 36) = 7
 = (2i + 3j + 6k) / 7
Example 2.5
If A = 2i + 3j and B = 4i − j, find A + B, A − B and |A + B|.
A + B = 6i + 2j
A − B = −2i + 4j
|A + B| = √(36 + 4) = 6.32
2.3 Scalar and Vector Products
2.3(a) Scalar (Dot) Product
The scalar product of two vectors A and B is a scalar equal to the product of their magnitudes and the cosine of the angle θ between them:
A · B = AB cos θ
Figure 2.8: A · B = A × (projection of B on A) = A (B cos θ)
Properties:
Commutative: A · B = B · A
Distributive: A · (B + C) = A · B + A · C
If A ⊥ B (θ = 90°), then A · B = 0. If A ∥ B (θ = 0°), A · B = AB.
A · A = A², and the dot product of any vector with itself is the square of its magnitude.
Unit vectors: i · i = j · j = k · k = 1 and i · j = j · k = k · i = 0.
Scalar product in component form
Expand (Axi + Ayj + Azk) · (Bxi + Byj + Bzk) using the unit-vector results. Only the terms with i·i, j·j and k·k survive:
A · B = AxBx + AyBy + AzBz cos θ = (A · B) / (AB)
Physical examples: Work done W = F · d = Fd cos θ; power P = F · v.
2.3(b) Vector (Cross) Product
The vector product of A and B is a vector C:
A × B = AB sin θ n̂
where θ is the angle between A and B and n̂ is the unit vector perpendicular to the plane of A and B. Its magnitude is |A × B| = AB sin θ.
Direction: right-hand rule
Right-hand screw rule: rotate a right-handed screw from A towards B through the smaller angle; the direction in which the screw advances is the direction of A × B.
Right-hand fingers rule: curl the fingers of the right hand from A towards B; the thumb points along A × B.
Figure 2.9: C = A × B is perpendicular to the plane of A and B. Its magnitude equals the area of the parallelogram on A and B
Properties:
Not commutative: A × B = −(B × A)
Distributive: A × (B + C) = A × B + A × C
If A ∥ B (θ = 0° or 180°), A × B = 0. In particular A × A = 0.
If A ⊥ B, |A × B| = AB (maximum).
|A × B| = area of the parallelogram on A and B; area of the triangle = ½ |A × B|.
Figure 2.10: Cross products of unit vectors. Following the arrows gives a positive result; against them, negative (j × i = −k)
i × i = j × j = k × k = 0
i × j = k , j × k = i , k × i = j
j × i = −k , k × j = −i , i × k = −j
Vector product in component form (determinant)
A × B = | i j k ; Ax Ay Az ; Bx By Bz |
A × B = (AyBz − AzBy) i − (AxBz − AzBx) j + (AxBy − AyBx) k
(The first line is the 3×3 determinant with rows i j k; Ax Ay Az; Bx By Bz, expanded along the first row.)
Physical examples: Torque τ = r × F (magnitude rF sin θ); angular momentum L = r × p; magnetic force on a moving charge F = q (v × B).
Scalar product
Vector product
Result
Scalar
Vector
Magnitude
AB cos θ
AB sin θ
Commutative?
Yes
No (A × B = −B × A)
Zero when
θ = 90° (perpendicular)
θ = 0° or 180° (parallel)
Maximum when
θ = 0°
θ = 90°
Example
Work = F · d
Torque = r × F
Example 2.6
Show that A = 2i + 3j + k and B = i − 2j + 4k are perpendicular.
A · B = (2)(1) + (3)(−2) + (1)(4) = 2 − 6 + 4 = 0
The dot product is zero, so the vectors are perpendicular.